The game’s levels are divided into three distinct parts, each with its own enemy types, enemy count, objectives, and environmental obstacles. This segmented design ensures a progressive difficulty curve and encourages players to adapt their strategy as they advance.

This structure supports dynamic gameplay flow, ensuring that no two sections feel the same while maintaining narrative cohesion.

Level Design.png


First Part

Part 1 Map.png

Story

The player is tasked with infiltrating a remote countryside research facility to uncover the secrets behind the enemy’s latest technological developments. Upon entering the facility, the automatic entry door closes behind them, trapping the player inside and initiating the mission.

Map Design

Combat Encounter Design